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A fast and elementary algorithm for digital plane recognition

✍ Scribed by Y. Gérard


Publisher
Elsevier Science
Year
2003
Tongue
English
Weight
126 KB
Volume
12
Category
Article
ISSN
1571-0653

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✦ Synopsis


A digital naive plane is a subset of points (x, y, z) ∈ Z 3 verifying a double inequality h ≤ ax + by + cz < h + max{|a|, |b|, |c|} where (a, b, c) ∈ R/ {(0,0,0)} and h ∈ R. Given a finite subset of Z 3 , a problem is to determine whether or not there exists a digital naive plane containing it. This question is rather classical in the field of digital geometry (also called discrete geometry). We suggest in this paper a new algorithm for solving it. It uses 2-simplexes called triangles and an original strategy of optimization. The code is short and elementary (less than 300 lines). Its theoritical complexity is bounded by O(n 7 ) but its behaviour is quasi-linear in practice.


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