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A Concise Introduction to Programming in Python, Second Edition

โœ Scribed by Mark J. Johnson


Publisher
Chapman and Hall/CRC
Year
2018
Tongue
English
Leaves
229
Series
Chapman & Hall/CRC Textbooks in Computing
Edition
2
Category
Library

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โœฆ Synopsis


A Concise Introduction to Programming in Python, Second Edition provides a hands-on and accessible introduction to writing software in Python, with no prior programming experience required.

The Second Edition was thoroughly reorganized and rewritten based on classroom experience to incorporate:

  • A spiral approach, starting with turtle graphics, and then revisiting concepts in greater depth using numeric, textual, and image data
  • Clear, concise explanations written for beginning students, emphasizing core principles
  • A variety of accessible examples, focusing on key concepts
  • Diagrams to help visualize new concepts
  • New sections on recursion and exception handling, as well as an earlier introduction of lists, based on instructor feedback

The text offers sections designed for approximately one class period each, and proceeds gradually from procedural to object-oriented design. Examples, exercises, and projects are included from diverse application domains, including finance, biology, image processing, and textual analysis. It also includes a brief "How-To" sections that introduce optional topics students may be interested in exploring.

The text is written to be read, making it a good fit in flipped classrooms. Designed for either classroom use or self-study, all example programs and solutions to odd-numbered exercises (except for projects) are available at: http://www.central.edu/go/conciseintro/.

โœฆ Table of Contents


Content: 1. Turtle Graphics 1.1 Getting Started 1.2 Calling Functions 1.3 Writing Functions 1.4 Repetition 1.5 Checking Conditions 1.6 Conditional Repetition 1.7 More Complex Choices 1.8 Randomness 1.9 Thinking with Functions 2. Numeric Data 2.1 Variables and Assignment 2.2 Calculations 2.3 Accumulation Loops 2.4 Accumulator Options Project: Simulation 2.5 Numbers in Memory 2.6 Repeated Input 2.7 Lists of Numbers 2.8 List Indexing and Slicing 2.9 List Accumulation 2.10 Searching a List 2.11 Recursion 3. Text 3.1 Strings 3.2 String Accumulation 3.3 Text in Memory 3.4 String Processing How-To: Output Formatting 3.5 Lists of Strings 3.6 Reading Text Files Project: Word-Guessing Game Project: Flash Cards How-To: Reading Csv Files 3.7 Handling Exceptions How-To: Writing Text Files 3.8 Dictionaries Project: Eliza Project: Reading DNA Frames 4. Images 4.1 Creating Images 4.2 Color Transformations Project: Gamma Correction Project: Color Quantization 4.3 Size Transformations 4.4 Geometric Transformations 4.5 Combining Images Project: Image Filters 5. Objects and Classes 5.1 Using Turtle Objects 5.2 Writing Classes 5.3 Composition 5.4 Importing Classes 5.5 Inheritance 5.6 Graphical User Interfaces


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