The human visual system must operate in a rapidly changing environment, as objects, eyes and obsei'ver are continually moving. This fact must, to a great extent, determine how the system analyses its retinal input, We argue that perception should be regarded as a dynamic process in which patterns of
A computational model of visual analogies in design
β Scribed by Jim Davies; Ashok K. Goel; Nancy J. Nersessian
- Publisher
- Elsevier Science
- Year
- 2009
- Tongue
- English
- Weight
- 693 KB
- Volume
- 10
- Category
- Article
- ISSN
- 1389-0417
No coin nor oath required. For personal study only.
β¦ Synopsis
We present an analysis of the work of human participants in addressing design problems by analogy. We describe a computer program, called Galatea, that simulates the visual input and output of four experimental participants. Since Galatea is an operational computer program, it makes specific commitments about the visual representations and reasoning it uses for analogical transfer. In particular, Galatea provides a computational model of how human designers might be generating new designs by incremental transfer of the problem-solving procedure used in previous design cases.
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