𝔖 Bobbio Scriptorium
✦   LIBER   ✦

A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students

✍ Scribed by Hong, Jon-Chao; Tsai, Chih-Min; Ho, Ya-Jiuan; Hwang, Ming-Yueh; Wu, Ching-Ji


Book ID
126590668
Publisher
Taylor and Francis Group
Year
2013
Tongue
English
Weight
684 KB
Volume
21
Category
Article
ISSN
1049-4820

No coin nor oath required. For personal study only.


πŸ“œ SIMILAR VOLUMES


An investigation on the effects of using
✍ Lawrence T. Escalada; Dean A. Zollman πŸ“‚ Article πŸ“… 1997 πŸ› John Wiley and Sons 🌐 English βš– 920 KB

Interactive digital video provides students with control of computer visualization techniques and allows them to collect, analyze, and model two-dimensional motion data. Activities that use these techniques were developed for students to investigate the concept of frames of reference in various real