Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated le
3D Immersive and Interactive Learning
β Scribed by Yiyu Cai, Chor Ter Tay, Boon Keong Ngo (auth.), Yiyu Cai (eds.)
- Publisher
- Springer-Verlag Singapur
- Year
- 2013
- Tongue
- English
- Leaves
- 128
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.
The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
β¦ Table of Contents
Front Matter....Pages i-vii
Introduction to 3D Immersive and Interactive Learning....Pages 1-16
Use of Virtual-Reality in Teaching and Learning Molecular Biology....Pages 17-43
Effects of Virtual-Reality Elements on Spatial Visualization Skills of Secondary Three Students in Singapore....Pages 45-57
The Virtual-Reality Campuses Project....Pages 59-70
Cultivating STEM Education Through 3D Sabbaticals....Pages 71-77
A 3D Synergized Discovery and Learning Journey: A Case Study of National Junior College....Pages 79-92
3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream....Pages 93-103
Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins....Pages 105-121
Back Matter....Pages 123-127
β¦ Subjects
Educational Technology; Signal, Image and Speech Processing; User Interfaces and Human Computer Interaction
π SIMILAR VOLUMES
Content: <br>Chapter 1 The Nature of the Quest (pages 1β37): <br>Chapter 2 The Perception of Our Space: Vision (pages 39β92): <br>Chapter 3 The Perception of Our Space: Haptics (pages 93β109): <br>Chapter 4 A Backward Glance (pages 111β140): <br>Chapter 5 Traditional Interaction Mechanisms (pages 14
A single source for key information on 3-D display and interaction<br><br>This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The convention
<p><p>Der erste Band vermittelte Grundlagenwissen zur Mensch-Computer-Interaktion. Dieses Buch baut darauf auf und widmet sich dem gesamten Entwicklungsprozess von User Interfaces und ausgewΓ€hlten neueren Entwicklungen. In verstΓ€ndlicher und wissenschaftlich fundierter Weise beschreiben die Autoren,
<p><p><i>Immersive Multimodal Interactive Presence </i>presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. </p><p>It delivers a summary of the results achieved in the IMMERSENCE European p
<p>Over the last few years, multi-touch mobile devices have become increasingly common. However, very few applications in the context of 3D geometry learning can be found in app stores. Manipulating a 3D scene with a 2D device is the main difficulty of such applications. </p> <p>Throughout this book