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✦   LIBER   ✦

πŸ“

3D Immersive and Interactive Learning

✍ Scribed by Yiyu Cai, Chor Ter Tay, Boon Keong Ngo (auth.), Yiyu Cai (eds.)


Publisher
Springer-Verlag Singapur
Year
2013
Tongue
English
Leaves
128
Edition
1
Category
Library

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✦ Synopsis


3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

✦ Table of Contents


Front Matter....Pages i-vii
Introduction to 3D Immersive and Interactive Learning....Pages 1-16
Use of Virtual-Reality in Teaching and Learning Molecular Biology....Pages 17-43
Effects of Virtual-Reality Elements on Spatial Visualization Skills of Secondary Three Students in Singapore....Pages 45-57
The Virtual-Reality Campuses Project....Pages 59-70
Cultivating STEM Education Through 3D Sabbaticals....Pages 71-77
A 3D Synergized Discovery and Learning Journey: A Case Study of National Junior College....Pages 79-92
3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream....Pages 93-103
Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins....Pages 105-121
Back Matter....Pages 123-127

✦ Subjects


Educational Technology; Signal, Image and Speech Processing; User Interfaces and Human Computer Interaction


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