<p>Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides
3D Game Programming All in One
โ Scribed by Kenneth C Finney
- Publisher
- Thomson/Course Technology
- Year
- 2004
- Tongue
- English
- Leaves
- 849
- Series
- Course Technology PTR game development series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Make the leap from merely playing games to actually creating your own games. 3D Game Programming All in One takes you through the process step-by-step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game. It is the only book that covers each aspect of developing a 3D game in a hands-on tutorial style. It serves as a logical second step after the 2D game creation techniques covered in Game Programming All in One (159200136X).
โฆ Table of Contents
Cover......Page 1
Errata......Page 4
Introduction......Page 27
1: Introduction to 3D Game Development......Page 34
2: Introduction to programming......Page 64
3: 3D Programming Concepts......Page 122
4: Game Programming......Page 156
5: Game Play......Page 190
6: Network......Page 238
latest......Page 244
current page......Page 245
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