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3D Game Engine Programming

✍ Scribed by Stefan Zerbst, Oliver Duvel


Publisher
Course Technology PTR
Year
2004
Tongue
English
Leaves
897
Series
Game Development Series
Edition
1
Category
Library

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✦ Synopsis


Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

✦ Subjects


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